Results for shaders@glsl-uniform-interstage-limits@subdivide 5, statechanges

Overview

Result: timeout

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Details

Detail Value
Returncode None
Time 0:00:23.115660
Stdout
An internal exception that should have been handled was not:
Test run time exceeded timeout value (20 seconds)
Stderr
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
gpir: shader exceeds limit of 512 instructions
gpir: fail schedule block
Environment
PIGLIT_SOURCE_DIR="/home/andreas/nfs/piglit" PIGLIT_PLATFORM="gbm"
Command
/home/andreas/nfs/piglit/bin/glsl-uniform-interstage-limits --subdivide 5 --statechanges -auto -fbo
dmesg

        

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